Learning platform

Results: 6463



#Item
861Clayton M. Christensen / Business model innovation / Learning platform / Skill / Structure / The Church of Jesus Christ of Latter-day Saints / Science / Design / Economics / Innovation

Innovators aren’t born. They’re made. Make your team innovation experts In today’s aggressive and globally competitive environment, the ability to innovate is a strategic must for an organization’s growth and suc

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Source URL: innovationmanagement.se

Language: English - Date: 2014-01-23 07:00:27
862Creativity / Skill / Is–ought problem / Education / Behavior / Mind / Educational software / Learning platform

Ci2013 WHITE PAPER Creative Innovation Asia PacificRace to the future:E6 The Creative Innovation (CI) conference by using a unique format that unlocks both ‘left brain’ and ‘right brain’ potential, and fe

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Source URL: www.creativeinnovationglobal.com.au

Language: English - Date: 2014-01-21 18:27:53
863Massive open online course / Online education / Open educational resources / E-learning / Learning platform / Social software in education / Education / Philosophy of education / Pedagogy

Disruption, destruction, construction or transformation? The challenges of implementing a university wide strategic approach to connecting in an open world Peter Bryant, London School of Economics and Political Science,

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Source URL: conference.oeconsortium.org

Language: English - Date: 2014-04-07 02:12:08
864Evaluation methods / Standards-based education / Formative assessment / Education policy / Assessment for Learning / No Child Left Behind Act / E-learning / Re-Engineering Assessment Practices / Learning platform / Education / Educational psychology / Evaluation

814_Currents_fall04.qxd:52 AM Page 6 Assessment for learning, also called formative assessment or classroom assessment, is one research-based method for improving teaching quality and student learning. The fo

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Source URL: www.dylanwiliam.org

Language: English - Date: 2015-03-16 17:45:06
865Australian Flexible Learning Framework / E-learning / Pedagogy / Dialogue education / Learning platform / Education / Philosophy of education / Educational psychology

Achieving inclusive adult education and training practice Dr Kaye Bowman This occasional paper is based on an opening keynote presented at the 2007 Inclusive e-Learning National Showcase in Melbourne on 4 December 2007

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Source URL: www.ala.asn.au

Language: English - Date: 2015-04-21 19:40:41
866Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
867Assistive technology / Cross-platform software / Educational technology / Moodle / Cell / Getopt / Battery / Software / Educational software / Learning

CS 374, Winter 2010: Assignment 1 Bouncing Cells This is the first assignment where you will start building some funny cells. To know more about funnycells, please take a look: http://www.cse.iitd.ac.in/~aseth/assg/funny

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Source URL: www.cse.iitd.ernet.in

Language: English - Date: 2010-01-16 05:18:23
868Learning management systems / Assistive technology / Cross-platform software / Moodle / Distance education / E-learning / Learning Management / QTI / Education / Learning / Educational technology

Content Import and Export To & From Moodle and SkillsCommons.org Skills Commons (www.skillscommons.org) contains a variety of materials, including courses covering a particular subject. Instructors may want to adopt such

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Source URL: support.taaccct.org

Language: English - Date: 2015-04-27 14:15:04
869Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
870Distance education / E-learning / Victorian Essential Learning Standards / Special education / Formative assessment / Learning platform / Education / Philosophy of education / Educational psychology

Response to RAMP from NZSA Education Committee; April 2015. The Education Commiittee of the NZ Statistical Association is very pleased to be able to make input to the Ministry of Educa

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Source URL: new.censusatschool.org.nz

Language: English - Date: 2015-04-13 20:48:54
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